I generally dislike currencies because they are represented solely as a number that goes up in some UI tab and you don’t get a sense of currencies as being real, material things. And thats a problem because you need the currency to do stuff like upgrade, so you are incentivised to pick up unbelievable amounts of garbage. You salvage items into a currency because the item is garbage. A rare armour drop is both an object that you can wear and a currency (veiled crystals) that you can salvage into. A gem makes a resonant, pinging/chiming sound.īut when we get to Diablo 4, its not clear at times if Blizzard wants items to be objects or currencies and sometimes they are both at the same time. When you lift and drop them back in your inventory it makes a sound that tells your ears it is made of some material property that a similar real world object might have. In your inventory they have a picture that describes what the object looks like to your eyes. Gems (and by extension, jewels, runes and charms) follow the same design rule.Īll objects have an appearance - both on the ground and in your inventory. You can drop them on the ground and they occupy physical space in your inventory/stash. All items other than gold are represented as objects with physical properties - they exist in the world of the game. In Diablo 2 for example, the intent of item design is clear and consistent. ![]() ![]() ![]() I think Blizzard really need to decide what they want items to be in this game so the design is not conflicted.
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